Neverwinter on the Xbox One was a massive undertaking, requiring a complete redesign of every screen in the game, to convert a traditional PC MMO interface into a distinctly console experience, without sacrificing the complexity of our existing gameplay.
A browser-exclusive dungeon crawler for players of Neverwinter, set in the Sword Coast of Faerûn, and using players' in-game companions to delve through dungeons for treasure and glory.
Neverwinter's integrated web app, allowing players access to their character sheet, inventory, crafting, auction house, and more, all from the comfort of your web browser. Described by industry website Massively as one of the best web apps for an MMO, ever.
Star Trek Online's integrated web app, allowing players to view their ship and crew in a web browser using a Star Trek themed LCARS interface.
Samples of various styles of icon design.
Official marketing websites for various Cryptic and Atari video games.
Hello! I'm Zachary, an artist and visual designer working in the video game industry. I'm currently a product designer for the video game crowdfunding start-up Fig.co, and previously a user interface artist at Cryptic Studios.
When I'm not designing websites or making user interfaces for video games, I'm usually working on any number of personal paintings or other art-related projects, which can be seen at my other website, Art of Zachary Knoles.
Visual design, interface design, console UI, controller-based interface, responsive design for tablet/mobile, user flow, wireframes, icon/logo design, HTML5, CSS, jQuery.